We use AI. And we are good at it.

Generative AI is the biggest change to how films get made in thirty years, and most of the industry is still deciding how it feels about that. We got on with it. Hilti came to us for their first AI film. Outpost24’s launch ad is almost entirely generated and nobody notices. We use it because it makes the work better, and we leave it out when it does not.

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Why it matters

The constraint that shaped this industry just went away.

For as long as anyone has been making B2B film, the good idea and the affordable idea were two different things. The shot you wanted needed a location, a crew, a permit and a week of weather luck. The world you imagined needed a budget nobody was going to sign off for a product launch. So the work got smaller, and everyone learned to stop asking.

That constraint is gone. Not softened, gone. A factory floor, an aerial pass over a site nobody can access, a city that does not exist, all of it is now a creative decision rather than a procurement one. Directors get to ask for what the film actually needs again.

What has not changed is the standard. A film still has to do the job it was made to do. Generation gets you raw material, not a finished piece, and the distance between those two things is the entire job.

The tools are improving faster than anything else in this field and they will keep improving. We think this is where production is going, and we would rather be good at it early than cautious about it late.

Why it matters

The constraint that shaped this industry just went away.

For as long as anyone has been making B2B film, the good idea and the affordable idea were two different things. The shot you wanted needed a location, a crew, a permit and a week of weather luck. The world you imagined needed a budget nobody was going to sign off for a product launch. So the work got smaller, and everyone learned to stop asking.

That constraint is gone. Not softened, gone. A factory floor, an aerial pass over a site nobody can access, a city that does not exist, all of it is now a creative decision rather than a procurement one. Directors get to ask for what the film actually needs again.

What has not changed is the standard. A film still has to do the job it was made to do. Generation gets you raw material, not a finished piece, and the distance between those two things is the entire job.

The tools are improving faster than anything else in this field and they will keep improving. We think this is where production is going, and we would rather be good at it early than cautious about it late.

Where it’s strongest

Where it’s strongest

Five things it does genuinely well.

The shot that would need a location

Factory floors, aerial passes, cityscapes, product in context. Footage that used to mean travel, crew, permits and weather risk, or settling for stock everyone has already seen. Built to an agreed art direction instead.

Worlds that never existed and never pretend to

Sci-fi, conceptual, abstract. Cinematic worldbuilding used to be gated behind budgets a B2B launch film would never get. It is now a creative decision rather than a board-level one. It is also the use audiences enjoy most, because nobody feels misled by a spaceship.

Getting to the answer faster

Look development that used to take weeks takes days. More directions on the table early, decisions made sooner, and the calendar spent on craft rather than on scheduling.

Footage you already own

Extending a plate, filling a gap in a library, building a shot that was missed on the day. Some of the best work we do with it never looks like AI work at all, because it is holding up material that was shot conventionally.

Animation, increasingly

Generation could always make a photoreal shot and could not animate. That is changing, and we test it on live work as it improves. It still has real limits, so where a sequence has to be exact we build it the traditional way. It is moving quickly and we would rather be across it than behind it.

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Where the line is

Where the line is

Three things that do not move.

Accuracy is not negotiable. The method is.

If your product has geometry an engineer will check frame by frame, that shot will be right. Sometimes the fastest route to right is generation under heavy reference and direction. Sometimes it is building the thing in 3D. We make that call per shot, and you see the shot before we commit to it. What we will not do is ship a product that is nearly your product.

No avatars.

A synthetic presenter reading your specifications does not represent your company. We do not use them and we would talk you out of them.

If your policy says no, then no.

Some of our clients prohibit generative content, in pharma especially, and we run a fully conventional pipeline for them without it changing the standard of what they get. AI being available has never meant AI being compulsory.

How we work with it

How we work with it

Directed, selected, finished.

Direction before generation

Look, light, lensing and palette are agreed before anything is made. A prompt without art direction is a slot machine, and the output looks like it.

A high rejection rate, deliberately

An experienced video artist accepts or kills every frame. If a shot has the tell, it never reaches your edit. Nothing ships because it was quick to make.

Hand finishing on everything

Whatever produced a shot, it arrives as raw material and gets treated that way. Edit, grade, sound and the final assembly are done by people. Treating generated output as a finished film is the single most common mistake in this field.

Four years of post before any of this existed

That is the part that is hard to copy. The tools are available to everyone. Knowing what to do with what comes out of them is not.

What it means for your budget

What it means for your budget

Less drag, not a discount.

Not in the craft

The saving is not in the craft. It is in everything around the craft: the travel, the crew days, the permits, the reshoot when the weather turns, the weeks of coordination before anyone points a camera at anything.

On screen instead

Take that out and the same budget buys more of what an audience can actually see. That is the whole economic argument.

Quoted per project

It is why we quote every project individually rather than publishing a rate card for “AI video.”

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FAQ.

The awkward questions, answered.

Will anyone be able to tell?

Our benchmark is that the work stands next to conventionally produced film without needing a flag. Where generation is used we are specific with you about which shots and why, and we often recommend a plain “made with generative AI” note on the finished piece. One of our enterprise clients did exactly that on their first AI film. Handled properly it reads as confidence.

What if our company prohibits generative AI?

Then we do not use it. Several of our clients run that way by policy and we deliver the same standard on a fully conventional pipeline. This is a capability, not a condition of working with us.

Who owns the IP?

The honest answer, which most studios will not give you, is that the law has not caught up. Purely AI-generated imagery currently cannot be copyrighted, and anyone offering to sign those rights over to you is selling something that does not exist. What we do instead: full transparency on which tools we use, proper commercial licences on all of them, contracts that spell out the grey area in plain language before you commit, and full IP transfer on everything human-made, which is the animation, the design, the edit and the sound. No surprises in the fine print, because the fine print is the pitch.

What happens to our material?

Another honest answer you will not get everywhere. We use the same commercially available models as everybody else, on proper commercial licences, so what those providers do with inputs is governed by their terms and not by a promise we are in a position to make. Parts of our pipeline run locally, which keeps some of the work off third-party infrastructure entirely. If you have a hard requirement about where your material can and cannot go, raise it at the brief. We will tell you what is possible on your project before it starts, rather than after.

Does it make video cheaper?

It makes production more efficient, which is not the same thing. You stop paying for logistics and start paying for direction, design and finish. Every project is still quoted on its own terms.

Will anyone be able to tell?

Our benchmark is that the work stands next to conventionally produced film without needing a flag. Where generation is used we are specific with you about which shots and why, and we often recommend a plain “made with generative AI” note on the finished piece. One of our enterprise clients did exactly that on their first AI film. Handled properly it reads as confidence.

What if our company prohibits generative AI?

Then we do not use it. Several of our clients run that way by policy and we deliver the same standard on a fully conventional pipeline. This is a capability, not a condition of working with us.

Who owns the IP?

The honest answer, which most studios will not give you, is that the law has not caught up. Purely AI-generated imagery currently cannot be copyrighted, and anyone offering to sign those rights over to you is selling something that does not exist. What we do instead: full transparency on which tools we use, proper commercial licences on all of them, contracts that spell out the grey area in plain language before you commit, and full IP transfer on everything human-made, which is the animation, the design, the edit and the sound. No surprises in the fine print, because the fine print is the pitch.

What happens to our material?

Another honest answer you will not get everywhere. We use the same commercially available models as everybody else, on proper commercial licences, so what those providers do with inputs is governed by their terms and not by a promise we are in a position to make. Parts of our pipeline run locally, which keeps some of the work off third-party infrastructure entirely. If you have a hard requirement about where your material can and cannot go, raise it at the brief. We will tell you what is possible on your project before it starts, rather than after.

Does it make video cheaper?

It makes production more efficient, which is not the same thing. You stop paying for logistics and start paying for direction, design and finish. Every project is still quoted on its own terms.

Will anyone be able to tell?

Our benchmark is that the work stands next to conventionally produced film without needing a flag. Where generation is used we are specific with you about which shots and why, and we often recommend a plain “made with generative AI” note on the finished piece. One of our enterprise clients did exactly that on their first AI film. Handled properly it reads as confidence.

What if our company prohibits generative AI?

Then we do not use it. Several of our clients run that way by policy and we deliver the same standard on a fully conventional pipeline. This is a capability, not a condition of working with us.

Who owns the IP?

The honest answer, which most studios will not give you, is that the law has not caught up. Purely AI-generated imagery currently cannot be copyrighted, and anyone offering to sign those rights over to you is selling something that does not exist. What we do instead: full transparency on which tools we use, proper commercial licences on all of them, contracts that spell out the grey area in plain language before you commit, and full IP transfer on everything human-made, which is the animation, the design, the edit and the sound. No surprises in the fine print, because the fine print is the pitch.

What happens to our material?

Another honest answer you will not get everywhere. We use the same commercially available models as everybody else, on proper commercial licences, so what those providers do with inputs is governed by their terms and not by a promise we are in a position to make. Parts of our pipeline run locally, which keeps some of the work off third-party infrastructure entirely. If you have a hard requirement about where your material can and cannot go, raise it at the brief. We will tell you what is possible on your project before it starts, rather than after.

Does it make video cheaper?

It makes production more efficient, which is not the same thing. You stop paying for logistics and start paying for direction, design and finish. Every project is still quoted on its own terms.

Bring the brief.
We’ll show you what it makes possible.

Twenty minutes with Shim. He will be straight with you about what AI opens up on your project and about the parts that are better built by hand.

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Bring the brief. We’ll show you what it makes possible.

Twenty minutes with Shim. He will be straight with you about what AI opens up on your project and about the parts that are better built by hand.

Dark gradiend background

Bring the brief. We’ll show you what it makes possible.

Twenty minutes with Shim. He will be straight with you about what AI opens up on your project and about the parts that are better built by hand.

Dark gradiend background